Everyday Natural
A clean, balanced, and versatile profile with moderate saturation and natural skin tones. This is a go-to choice for a wide range of situations, providing an authentic look with a subtle filmic feel.
- HighlightMidShadow
- RedSkinYellowLeafSkyPink
Derived from the settings, not a camera preview.
Community & tweak proposals
White Balance Shift
Temperature?3900KColourSet below neutral — renders cooler
The colour temperature the camera balances for. Set it higher than the actual light and the image renders warmer; lower and it renders cooler.
Shift A/B?A7ColourFull amber push — clearly warmer
Fine adjustment along the amber–blue axis, on top of the temperature. A warms the image, B cools it. Up to 7 each way, in 0.25 steps.
Overall this reads warm — a Golden Hour lean, with whites carrying a light cream cast.
→Not a contradiction: Temperature and Shift A/B are the same amber–blue axis in different units. 3900K sets a cool base and A7 pulls past it to the other side. Read the pair, never either number by itself.
·How Temperature, A/B and G/M combine?
Three dials, one result. Temperature declares what light you are claiming to shoot under, and the two shifts nudge the outcome off that declaration.
The part that trips almost everyone: a higher Kelvin number produces a warmer picture, not a cooler one. The number describes the light, not the output. Tell the camera the light is 8000K — very blue — and it compensates by adding amber, so the file comes out golden.
That is why Temperature and Shift A/B are really one amber–blue axis in two different units, and why a warm Kelvin paired with a B shift is not a contradiction. It is a broad warm base with part of it deliberately pulled back. The two dials are not equally fine across the range: a single 100K step is worth about 15 mired down at 2500K but only about 1 mired up at 9900K, so the shift is the finer control down at 2500K and the coarser one up at 9900K. On a low-Kelvin base it buys precision the Kelvin dial cannot give on its own.
Shift G/M is the second axis, and Kelvin never reaches it. It is the tint control: G cancels the green cast of fluorescent light and open shade, M goes the other way.
Camera settings
Picture Profile
Black Level?0ContrastBlacks left at the camera default — neutral shadow baseline
Adjusts the master black level. Lower (−) values deepen the shadows for rich, punchy blacks. Higher (+) values lift the shadows for a soft, matte, film-like faded look without affecting highlight contrast.
Gamma?S-CinetoneContrastSoft cinematic curve — gentle highlights, flattering skin
Selects the gamma curve that defines overall tonal response and contrast foundation. Options range from standard contrast (Movie/Still) to smooth filmic curves (Cine1–4, S-Cinetone) or ultra-wide dynamic range for grading (S-Log2/S-Log3, HLG).
Black Gamma?Wide +2ContrastShadow detail opened up a little — clearer shadow regions
Controls contrast specifically in low-luminance shadow regions. 'Range' (Narrow/Middle/Wide) sets the shadow width affected, while 'Level' (-7 to +7) darkens or lightens that shadow zone to fine-tune shadow texture.
Knee?AutoContrastHighlights rolled off automatically
Controls highlight compression to preserve bright details and prevent highlight clipping. Auto mode handles highlight rolloff automatically; Manual mode lets you set the compression start threshold (Point: 75%–105%) and roll-off steepness (Slope: -5 to +5).
Color Mode?S-CinetoneColourCinematic colour — restrained, filmic hues
Determines the color matrix and color space reproduction type. Matches color rendering characteristics to the chosen Gamma (e.g. S-Cinetone for natural skin tones, Cinema/Pro for rich movie colors, or ITU709 for standard broadcast).
Saturation?+12ColourColour pushed up — richer, punchier hues without shouting
Adjusts overall color intensity across all channels. Higher values yield vibrant, vivid colors; lower values produce muted, desaturated tones. Range is -32 to +32 — dramatically wider than Creative Look saturation.
Color Phase?-1ColourPalette nudged slightly green
Shifts the entire color spectrum hue globally. Negative (-) values shift all colors towards green; positive (+) values shift colors towards red/magenta. Useful for subtle global hue correction or matching camera bodies.
Color Depth
R?-1ColourReds slightly paler
Red channel. Increase (+) for darker, richer reds — lipstick, skin. Decrease (-) for lighter, paler reds.
G?+5ColourGreens much deeper and richer
Green channel. Increase (+) for darker, richer greens — foliage. Decrease (-) for lighter, paler greens.
B?+3ColourBlues slightly deeper
Blue channel. Increase (+) for darker, richer blues — clothing, streets. Decrease (-) for lighter, paler blues.
C?+2ColourCyans slightly deeper
Cyan channel. Increase (+) for darker, richer cyan — sky, water. Decrease (-) for lighter, paler cyan.
M?-3ColourMagentas slightly paler
Magenta channel. Increase (+) for darker, richer magenta — skin tones, lipstick. Decrease (-) for lighter, paler magenta.
Y?+2ColourYellows slightly deeper
Yellow channel. Increase (+) for darker, richer yellows — Asian skin tones. Decrease (-) for lighter, paler yellows.
Detail
Level?0DetailSharpening at the camera default
Sets the master sharpening level (-7 to +7). Negative (−) values soften edge contours for an organic, film-like texture; positive (+) values sharpen fine details.
Adjust?ManualDetailDetail sub-settings dialled in by hand
Selects Auto for automatic camera detail processing or Manual to unlock full manual tuning of V/H Balance, B/W Balance, Limit, Crispening, and Hi-Light Detail.
V/H Balance?+2DetailHorizontal detail favoured — edges thicken left and right
Adjusts the sharpening balance between vertical and horizontal edge lines. Range is -2 (accentuates vertical lines) to +2 (accentuates horizontal lines).
B/W Balance?Type3DetailBlack and white detail balanced
Selects the sharpening edge balance between dark borders (Black Detail) and bright borders (White Detail), from Type1 (black-edge heavy) to Type5 (white-edge heavy).
Limit?3DetailEdge enhancement moderately capped
Caps how far detail sharpening can go (0 to 7), preventing white halos and harsh over-sharpened edges around high-contrast areas.
Crispening?7DetailSharpening kept well off noise — cleaner grain
Sets the noise threshold limit (0 to 7). Higher values prevent the camera from sharpening subtle sensor noise in flat uniform areas like skin tones, water, or sky.
Hi-Light Detail?4DetailBright areas given the most edge definition
Adjusts detail sharpening level (0 to 4) specifically in high-luminance highlight zones to maintain smooth highlight rolloff or boost bright texture.